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Old Jan 05, 2010, 09:06 AM // 09:06   #1
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Default Round 2 at a Warrior Build

I took everyone's advice from my last thread, decided what I liked the most, and attempted something of that sort, and this is what I ended up with. I've changed from a spellcasting warrior, to what will hopefully turn out to be an alright warrior.

Strength: 12 + 1
Sword: 12 + 1 + 1

Hundred Blades
Sun and Moon Slash
Gash
Sever Artery
Whirlwind Attack
Asuran Scan
Pain Inverter
Endure Pain

I also didn't realize that apparently I was retarded when I first picked out my armor, and for some reason, my warrior had full Radiant Insignia'd armor... I hate the way my armor looks anyway, so once I get my Vanguard title to level 5, I'm gonna buy the warrior monument armor and get full Survivor's Insignia's for it, unless I get torn a new hole beside the one I got last time... All input is appreciated.
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Old Jan 05, 2010, 09:18 AM // 09:18   #2
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I would swap "Endure Pain" with any good IAS (such as Flail, Frenzy -if you can micro PS on you-, Drunken Master, or Red Candy if you can afford them).

And you can change your armor's insignia.
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Old Jan 05, 2010, 09:20 AM // 09:20   #3
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Sorry, but I don't know what micro PS means. I could do Flail or Drunken Master.

I know I can change my armor's insignia's, but I hate my armor right now as it is, so I figure it's as good a time as any to buy new.
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Old Jan 05, 2010, 09:30 AM // 09:30   #4
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Quote:
Originally Posted by Lloyd6770 View Post
Sorry, but I don't know what micro PS means.
If you have a Monk Hero with Protective Spirit (PS), you can force him to cast it on you. That's "microing PS" ^^'
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Old Jan 05, 2010, 10:28 AM // 10:28   #5
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Looks like u finally made a decent build ^^
as OP, Take out Defy pain, its really a bad skill..
Pain inverter, is great,but eaven better in HM,so u could swap that out to
but overall, it looks very good!
gl!
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Old Jan 05, 2010, 10:30 AM // 10:30   #6
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IAS without a doubt , Drunken Master + Alcohol or Flail + Rush ( instead PI and Endure bleaurf Pain ).
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Old Jan 05, 2010, 03:58 PM // 15:58   #7
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Quote:
Originally Posted by Lloyd6770 View Post
I'm gonna buy the warrior monument armor and get full Survivor's Insignia's for it, unless I get torn a new hole beside the one I got last time... All input is appreciated.
You may want to rethink full survivors. Consider any armor bonus's like dreadnoughts, sentinels'(a lil costly depending on your funds), or brawlers insignas. Eventually work on getting yourself shields with different armor bonus inscriptions like +10 armor vs fire, vs earth, vs lightning, vs piercing. etc.... With respects to shields...just get cheap shields that no one wants for 1-2k inscribable. People give away ("crap") skins a lot. Then eventually when you want to purchase nicer looking ones.....just do it in time.

Added: sentinels insignias require 13 str which you have at the moment. If you end up going with other builds, that 13 str might have to be reduced, thus making sentinels useless. Keep that in mind if purchasing them.

Sure with the survivors you can add 40 hps which is good, but thats only 40 hps during (say) a 30 second fight. If you go with the armor bonus insignias, you are actually reducing dmg(depending on the dmg done to you) to you done over that whole 30 secs. Standing in fire aoe with extra armor will reduce x amount of dmg taken over time which will be a much larger number than the extra 40hps you get from survivors and no armor bonus. That 40 hps can get chewed through in a sec or two. Then dont forget to use the proper shield depending on foe dmg.



Quote:
Originally Posted by kajusbonus View Post
Looks like u finally made a decent build ^^
as OP, Take out Defy pain, its really a bad skill..
Let me elaborate on this statement so you understand. Not knocking him, but this is hypocritical statement with respects to defy pain.

Ifs its a "bad" skill, then someone shouldnt make a "bad" statment like that. They should take a minute to explain why they feel its "bad."

People say things like fail or bad because they dont feel like explaining the skill. They just want too look good by making a quick statement.

ITs not really a "bad" skill. Defy Pain is typically called a "bad" skill used by "bad" players. Its a skill that can have its place. Defy pain is attactive to people ("bad" players) who dont know any better and/or are still learning the game. With the warrior, theres the instant attraction by most new people to think tanking trumps damage/killing.

Sure you can fight a mob for 1 min and stay alive with defy pain but if you kill quickly say 15 secs...then you are alive, right? So with that example, you "essentially" can turn a 1hr(fighting time) vanquish into a 15 mins(fighting time) vanquish. A lot of other factors go into how long it takes to vanquish/fighting, but the basicality of it makes sense.

In the end, dmg almost always trumps tanking ability. If you use heros or have other players, there are other skills that can be used for survivorability without taking up an elite skill slot. Ie Prot spirit, spirit bond, Save yourselves(if with people), interrupting, hexing.....and so forth.

Last edited by REDdelver; Jan 05, 2010 at 04:10 PM // 16:10..
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Old Jan 05, 2010, 04:22 PM // 16:22   #8
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I went ahead and dropped Endure Pain for Flail.

Which Insignia's will be more useful, Brawlers (+10 armor while attacking), or Knights (-1...3 damage)?

And by the way, Defy Pain isn't in my build, so I'm not really sure where that came from.
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Old Jan 05, 2010, 04:31 PM // 16:31   #9
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Brawlers is better in my opinion.

Now that I really look at it, he probably meant Endure Pain. Must have mistyped. Well, least you get a free lesson on Defy Pain.
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Old Jan 05, 2010, 06:13 PM // 18:13   #10
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Your build is much better. Just remember you are going to need to drop sever/gash in areas with a lot of non-fleshy enemies.

Brawlers is fine. I use dreadnaughts, others like sentinels.
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Old Jan 05, 2010, 06:15 PM // 18:15   #11
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Compare.

Hundred Blades
Flail
Whirlwind Attack
Sun and Moon Slash
Save Yourselves!
Enraging Charge
For Great Justice!
-optional-

Pro's:
- Pumps out adrenal skills very rapidly, immediately.
- Provides the entire team with a +100 Armor level buff (you should like this, it helps to hold aggro)
- Free slot for Scan, Pain Inverter, or other good stuff like Savage Slash or Brawling Headbutt.

Cons:
- Lacks Sever/Gash. You could place a Deep wound skill on a Hero to micro on spikes (if you can be fked, it really doesn't matter much).
- Can only take Scan or Pain Inverter. Which matters little, since 100B doesn't synergize too well with Scan in the first place and Pain Inverter is situational at best.

On Armor: Sentinels or Survivor's.
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Old Jan 06, 2010, 12:51 AM // 00:51   #12
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Knights only triggers on physical damage. You've got a ton of AL vs. physical, and there are better options that protect against both physical and elemental, like Brawlers.
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Old Jan 06, 2010, 01:12 AM // 01:12   #13
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Good point Marty. I'm going to go for Brawlers when I get my armor.
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Old Jan 06, 2010, 06:04 PM // 18:04   #14
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Quote:
Originally Posted by Bobby2 View Post
On Armor: Sentinels or Survivor's.
I gave a pretty solid explanation why NOT to use survivors on his armor.

Another reason why not to use survivors.. (which slipped my mind) Theres plenty of consumables that can raise your health if you want more health. From moral boosters, candy apples, birthday cakes, to dp removal and so forth.

Only (if im not mistaken) armor of salvation gives you an extra armor bonus.

So health shouldnt really be an issue. Warriors never need to run superior axe/hammer/sword so that helps too.
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Old Jan 06, 2010, 06:17 PM // 18:17   #15
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Quote:
Originally Posted by REDdelver View Post
I gave a pretty solid explanation why NOT to use survivors on his armor.

Another reason why not to use survivors.. (which slipped my mind) Theres plenty of consumables that can raise your health if you want more health. From moral boosters, candy apples, birthday cakes, to dp removal and so forth.

Only (if im not mistaken) armor of salvation gives you an extra armor bonus.

So health shouldnt really be an issue. Warriors never need to run superior axe/hammer/sword so that helps too.
Very good point and solid argument. AL has always been better then HP but now that you think about it, with consumables kicking around and all there's even less incentive to use Survivors. Next time someone brings up the old HP vs AL argument we can safely assume without a shout of a doubt what's superior/inferior.
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Old Jan 07, 2010, 12:14 AM // 00:14   #16
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Quote:
Originally Posted by byteme! View Post
Very good point and solid argument. AL has always been better then HP but now that you think about it, with consumables kicking around and all there's even less incentive to use Survivors. Next time someone brings up the old HP vs AL argument we can safely assume without a shout of a doubt what's superior/inferior.
Consumables weren't taken into account when I suggested Survivor's, so this I have to agree with. Although the amount of prot a warrior generally receives (when using SY!) makes AL mods questionable - truly dangerous stuff tends to be AL-ignoring anyway.

Also, if we're bringing HP-boosting consumables into the argument, there's no reason not to run superiors. So I guess they're the clincher then.
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Old Jan 07, 2010, 01:56 AM // 01:56   #17
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Thanks for everybody's input on my armor insignia selection. I did end up going with Brawler's.
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Old Jan 07, 2010, 03:25 PM // 15:25   #18
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Quote:
Originally Posted by Bobby2 View Post
Although the amount of prot a warrior generally receives (when using SY!) makes AL mods questionable - truly dangerous stuff tends to be AL-ignoring anyway
Its actually makes it more important. If a warrior is running save yourselves with full hero/hench, then he doesnt get benefit from the +100 armor other party/shout range bonus....thus needing all the armor he can get.
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